•: December 24, 2004 •: May 19, 2006 Mode(s), NAOMI Puyo Pop Fever (ぷよぷよフィーバー ( Puyopuyo Fībā), is a developed. It is the fifth main installment in the series and the second Puyo Puyo game to be programmed by Sonic Team after (which was released just after the series' original developer,, went bankrupt)., which acquired the series' rights from Compile in 1998, published all the Japanese versions of the game; the game was scarcely released internationally, and certain versions were released by other publishers in those areas. Only the Nintendo GameCube and DS versions were released in North America; Europe received both versions plus the,,, and versions. The NAOMI port to, released only in Japan, was the last Dreamcast game developed by Sonic Team, as well as being the only console version to use sprites in place of 3D models. Contents • • • • • • • • • • • Gameplay [ ] The basic game mechanics are mainly similar to those of: the player has a 6x12 board, and must decide where to place incoming groups of variously-colored blobs, or puyo. Game: Puyo Pop Fever Track: Pinch System: Windows PC. Puyo Pop Fever (PC) Music - Taizen 2 - Duration: 10:47. Puyo Puyo Fever - 19 Chains. After placing each set of puyo, any groups of four or more of the same colored adjacent puyo will pop. Any above will fall down and can form more groups for a chain reaction. Each time groups of puyo pop, the player will score points and send 'trash' (aka 'garbage' and 'nuisance') to their opponent. Garbage temporarily gets stored in a bar above the playfield, represented by symbols and warning the player of an incoming amount of garbage. These trash puyo are colorless and will only pop when puyo next to them do so, rather than in groups as normal. These will only fall if the player fails to make a chain, and trash falls in groups of 30 (one rock) at a time. When a player's board fills up, either if they cannot make groups or if they are sent a large amount of trash (usually the latter), they lose and the other player will win. ![]()
Every chain, which is a single popping of puyo, will fill one space in the fever meter until it is full, which is when fever activates. In fever mode, a pre-designed chain will fall onto an empty field. In a limited amount of time, one must find a trigger point in the puzzle, which will cause a large chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to their original field. The version supports 2 to 8 players, as opposed to the others which only support 2 or 4. In this mode, one can play as any available character. There is also an endless mode, where one can practice fever mode, complete small tasks as they are given, or play the original game. However, the grid and all clear rules remain the same as they do in fever, so it's not exactly classic. Accord, a teacher at the Primp Magic School, has lost her Flying Cane, the equivalent of a, and claims to have a reward for the student who can find it. The player plays the role of either Amitie or Raffine, students at the school, as they venture across the Puyo Pop Fever world to find the cane, while meeting many wacky characters along the way and battling them.
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